Space roll / confirm · 1-6 jutsu or piece · Tab target · Esc cancel
Options & setup
Players
Pieces each
per player
Arm length
tiles (3 wide)
Seats & characters
Play online with friends
Hosting: set one seat to Human (you), friends' seats to Online, the rest Bot, then press Host.
Joining a friend's game:
Room code
Keyboard:Space roll / confirm · 1-4 move that piece (or pick jutsu #1-6 before rolling) · Tab / Shift+Tab switch piece or target · Esc cancel · R reroll · 0 decline a reaction
Jutsu book (all characters)Tiles — names & effects
The lane pattern is defined once from a player's start and copied to every arm. Paint to override single tiles. Names read Colour-L05 (left column, row 5), -R05 right, -T tip, -H03 home lane, -F finish.
Nothing selected. Turn on Edit tiles and click a tile.
Rules: 1 leaves the yard. A 1 or a 6 (with a piece to move), a capture, or reaching home = roll again. Three 1s or three 6s in a row lose the turn. Exact roll to finish. No capture on start tiles or stars. Land on a scroll tile to unlock a random jutsu of your character (hand of 6; duplicates stack and show a multiplier). Use one jutsu per turn, before you roll; reactions can be played any time you are attacked.